Fighting GameCharacters · Moves · Code · Launch
Make Your Own Fighting Game
With Claude, Higgsfield and Godot. The Neon Override method, step by step.
- 32-page illustrated A4 PDF
- Bonus: MiniFighter starter project for Godot
- Instant digital download
The method behind Neon Override
This is the exact method used to build Neon Override, a free 2D comic-book fighting game with two fighters, robot clones, gun drones, a rooftop stage and a best-of-three round system. The game runs in the free Godot engine.
You do not need to know how to draw, and you do not need to be a programmer. You need taste, patience and a clear idea of the game in your head. The tools do the typing, the drawing and the cutting, and you direct.
In the download
The guide
A 32-page illustrated A4 PDF with prompts, checklists, a prompt library and a glossary.
The bonus project
A working Mini Fighter starter project for Godot (the code from Chapter 7) and the slicing script from Chapter 5, as your starting point.
From idea to a game you can ship
Good to know
Tools and costs
- The guide uses Claude, Higgsfield and the free Godot engine. Some of these tools have their own costs and terms.
- Tools, menus and prices change. Credit costs in the guide are approximate.
What it does not promise
- The guide explains how to put a game on sale. It cannot promise that anyone will buy it.
- Use original characters, and check each store's and tool maker's rules before you sell anything.
This guide is an independent product. It is not affiliated with or endorsed by Anthropic, Higgsfield or the Godot Foundation. See the terms and refunds.